Seeing is Believing

A NSF sponsored project for mathematics and science curriculum and exhibit development

Teacher Participants of the 2002 “Seeing Is Believing” Workshop at Minnesota State University Moorhead
Created the following lessons:

(Microsoft Word files are files can be downloaded by selecting the lesson links)

  Powerball
Middle School- lesson
using computers set up with Powerball program (Select the Simulation link, this requires a web browser ver. 5.0 or higher with Macromedia's Flash plug-in)

 High School-Simulation activity using TI-83 programs- PBALL2

Created by Dr. Peil

Capture-Recapture

 Hypothesis-Testing

Confidence Interval

lesson using TI-83 program - CONFIDE

ConfidenceIntWkshtS-For Students        ConfidenceIntWkshtA-Partial Solutions / Example

Chuck-a-luck

lesson using TI-83 programs- CHUCKALU & CHUCKTWO   

Chuck-a-luck WkshtS-For Students          Chuck-a-luck WkshtA-Partial Solutions / Examples

Carnival-Game

Small groups of students, 2 or 3, will develop their own carnival game to be used in a School Carnival.  Each student will individually write up a discussion of the game, the rules, value of prizes to be awarded and the charge for the game in order to make a reasonable profit.  Students will be responsible for setting the games up for the carnival. Each student will keep track of money collected, prizes given out, and experimental probability for all the trials of the game that were conducted at the carnival or other approved alternative.

Carnival Scoring Rubric

Descriptions for the requirements that range from 4 (Excellence) to 1 Needs Improvement

Information on Exhibits can found at: http://ipse.mnstate.edu/beth.htm and select the Probability link. 

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