exeLearning

The eLearning XHTML editor (eXe) is an application that lets teachers create their own web-based instructional units. The units are compliant with international standards. Teachers and academics can design, develop and publish web-based learning and teaching materials.
Reasons to use this application:
This tutorial provides a basic understanding of eXe and its components.
For a thorough explanation of eXe and its more advanced features, please visit the eXe web site and reference its online user's manual at (http://www.wikieducator.org/Online_manual).
Once you download the application you can create as many web-based instructional units as you would like, and it's all FREE.
eXe can be installed on Windows (XP or Vista), Mac OS X, and Linux systems. You can find the appropriate eXe copy on their web page at (http://exelearning.org/).
Windows Installation

Windows Installation
eXe is available in two different formats for Windows:
Installing to a PC
Mac OS X Installation
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Mac OS X Installation
Installing eXe for Mac OS X is very simple. Just drag the downloaded application into your Application folder.
The workspace in eXe is made up of two different areas: the authoring tab and the properties tab.

Outline Area:
Create an outline of your instructional unit and organize the screens/pages for that lesson:

iDevices Area :
(instructional devices) that are pre-formatted pages for typical instructional activities.
An iDevice (instructional device) is a reusable learning device such as a case study, reading activity, or multiple choice quiz questions.
A unit will typically contain a collection of idevices.

The properties tab allows you to:

*note: it is possible to do multiple activities on one page, but it is not recommended
To add a page, make sure that your cursor is located on "Home" and select "Add page".
Place your cursor back on "Home" and select "add page" again. Continue to do this until you've added all of the pages you want.
To rename a page, double click on each "Topic", a new window will appear; type in the name of the page and select "OK"
The following is an example of an outline in eXe learning.

There are many iDevices that will be discussed in detail later. The most basic iDevice is Free Text. For a basic lesson, we will discuss Free Text, Objectives, and Quiz options.
To add free text, place your cursor on the topic you would like to add content to, then select "Free Text" from the iDevice menu. A free text window will appear on the right.
This is the basic framework of any content put into the eXe learning project. The free text area basically has the capability of any word processors--you can modify the text in any way, add images, add media, and more. So, basically, you can add any content you want here.
Theimportant thing to remember is that if you are pasting from a Word document, you click the "Paste from Word" Icon and paste it this way. Otherwise, it may not appear appropriately when placed in a management system such as Moodle or D2L.
Select the green checkmark when finished.

To add an objectives iDevice, place your cursor on the topic you would like to add content to, select "Objectives" from the iDevice menu, and a window that looks like the free text window will appear to the right.
The difference between objectives and free text is that a decorative box will appear around the objectives that varies depending upon the style of your project. It is always a good idea to include objectives in a lesson so students know what to expect.
Select the green checkmark when finished.

To add quiz questions, place your cursor on the topic you would like to add content to, select the type of question you would like to add from the iDevice menu (i.e. MultiChoice).
A window will appear to the right that has the following options (typically):
Question (this is where you will type in your question--if you want to add more questions to a page, select "add another question")
Hint (you can add a hint if you want)
Option (this is where you will type in the answer for the question--to add additional "answers", select "add another option"--make sure the radio button next to the correct answer is selected.
Select the green checkmark when finished.

The best way to do this is to export the project as a zip file. To do this: File > Export > Website > Zipfile
Make sure to put the file in a place where you can find it easily.
An iDevice (instructional device) is a reusable learning device such as a case study, reading activity, or multiple choice quiz questions. A collection of idevices will generally make up a lesson or unit of learning. At the current point in the development of eXe and its iDevices, a clear definition of what an iDevice is cannot be made as those designing learning tools use them in different ways. Also, more iDevices are being created as new ideas for reusable iDevices are being generated by both the developers and users of eXe.
Adding a iDevice from the iDevice pane is very simple:
* In your Outline pane, go to the desired page where you would like to place an iDevice
* Then select the appropriate iDevice by clicking on it
* The iDevice will automatically be added onto that page
There are several things to point out once you have inserted your iDevice. A lot of the iDevices will contain the following features:
* A heading field on the very top where you can name your iDevice
* The iDevice type
* A Rich Text Editor bar which will allow you to manipulate text, create bullets, insert pictures, embed videos, and much more
* iDevice actions which are usually located at the bottom left corner. These will allow you to finalize your changes, undo them, or simply delete the iDevice
* A Text Area Resizer allows you to change the size your text field
In the basic tutorial, we went over 3 of the most basic iDevices. The following chart gives a brief description of all of the available iDevices ~ it is also helpful to just experiment with the different iDevices in a practice eXe module.
**Rollover the name of the iDevice to view an image
Note: Some of the iDevice tools such as the Java Applet, RSS, and SCORM Quiz are a little more difficult to use and will require you to learn about their functions and uses before trying to implement them into your lesson.
Activity
An activity can be defined as a task or set of tasks a learner must complete. Provide a clear statement of the task and consider any conditions that may help or hinder the learner in the performance of the task.
Case Study
A case study is a story that conveys an educational message. A case study can be used to present a realistic situation that enables learners to apply their own knowledge and experience to. When designing a case study you might want to consider the following:
* What educational points are conveyed in the story
* What preparation will the learners need to do prior to working on the case study
* Where the case study fits into the rest of the course
* How the learners will interact with the materials and each other e.g. if run in a classroom situation can teams be setup to work on different aspects of the case and if so how are ideas feed back to the class.
Cloze Activity
Cloze activities prompt learners with a piece of text with significant phrases or words missing. Learners demonstrate their knowledge and understanding of the concepts presented in the text by filling in the missing phrases or words. A useful device for testing reading comprehension and language skills.
External web site
The external web site iDevice allows you to attach an external web site url to your content. This feature allows learners to browse the external web site without the need to open a new browser window.
Free Text Area
The majority of a learning resource will be establishing context, delivering instructions and providing general information. This provides the framework within which the learning activities are built and delivered.
Image Gallery
The gallery iDevice allows you to upload and label multiple images.
Image Magnifier
The image magnifier allows the learner to view parts of an image in a magnified state.
Java Applet
This is iDevice that allows users to load simple java applets into the eXe content.
For Instructions on how to insert a java applet, scroll down below the table.
Multi-Choice Question
Although more often used in formal testing situations MCQ's can be used as a formative testing tool to stimulate thought and discussion on topics students may feel a little reticent in responding to.
When designing a MCQ test consider the following:
* What learning outcomes are the questions testing
* What intellectual skills are being tested
* What are the language skills of the audience
* Gender and cultural issues
Avoid grammar, language and question structures that might provide clues.
Multi-select Question
This iDevice provides the ability to choose more than one correct response to a question.
Objectives
Objectives describe the expected outcomes of the learning and should define what the learners will be able to do when they have completed the learning tasks.
Pre-Knowledge
Prerequisite knowledge refers to the knowledge learners should already have in order to be able to effectively complete the learning. Examples of pre-knowledge can be:
* Learners must have level 4 English
* Learners must be able to assemble standard power tools
RSS
The RSS iDevice allows users to import a snapshot of RSS content into your authoring environment where it can then be edited. This iDevice requires that the author be connected to the Internet.
Reading Activity
Provide learners with structure to their reading activity. This helps put the activity in context for the learner. It is also important to correctly reference any reading materials you refer to as this models best practice to the learners. Not always essential if covered in the course content but providing feedback to the learner on some of the main points covered in the reading may also add value to the activity.
Reflection
The Reflection iDevice allows you to pose a question for the learner to consider or set an activity for learners to complete before receiving some guidance by clicking on the Feedback button.
SCORM Quiz
The SCORM Quiz iDevice bundles questions to form a quiz assessment. This assessment is then managed by the Learning Management System (LMS) to enable scoring.
True/False Question
True-false questions present a statement that requires the learner to make a decision whether or not the statement is true or not.
Wiki Article
The wiki article idevice takes a snap shot of an article and embeds it into your eXe content. This iDevice requires that the author be connected to the Internet. Changes made to the article will not automatically be updated to Wiki so changes made on your local machine to the wiki content in your content should be submitted back to the wiki where appropriate.
eXe is a software tool that is continually being improved and updated. Being a relatively new type of technology, eXe does have some bugs and issues that still need to be worked out. Current bugs and issues include:
eXe is a software tool that is continually being improved and updated. Being a relatively new type of technology, eXe does have some bugs and issues that still need to be worked out. Current bugs and issues include: